Herself’s Artificial Intelligence

Humans, meet your replacements.

Game intelligence predicts your future moves

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Two Hungarian researchers have come up with a cunning way to create the most frustrating computer game imaginable.  Laszlo Laufer and Bottyan Nemeth at the Budapest Univesrity of Technology and Economics have discovered that a gamer’s button presses can be predicted 2 seconds before they make them, through measurements of skin conductance.. . .

Laufer and Bottyan had volunteers play a simple computer game called YetiSports JungleSwing, which involves controlling a swinging yeti as it leaps up through the branches of a tree, while measured players’ heart rate, skin conductance the electrical activity in their brain. It’s a pretty fun game, but its surprisingly tricky to time the leap from branch to branch correctly. You can try it for yourself over here.

The researchers then used neural networks to analyse the biofeedback signals and input records, to see if they could predict the moment that a player would click the jump button in the game. To their surprise, they found that skin conductance alone is enough to predict a jump up to 2 seconds beforehand.

. . .

Skin signals betray a gamer’s moves

More information:
Yeti Sports

Written by Linda MacPhee-Cobb

September 21st, 2007 at 6:00 am

Posted in artificial intelligence in the news

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