All these recent studies using neural networks to predict human behavior have found a purpose. They are being trained and used on game users computers to get around network lag in games by predicting the gamers next move.
Lag time is the ping time between you and the game computer. If two players are shooting at each other, he with the shortest ping time ( lag time ) wins. This can be frustrating for people whose networks lag. The neural network will level the playing field.
Gamers know the problem well: in the middle of an awesome, fast-paced battle, the action onscreen becomes slow and jerky. Suddenly, your character turns up dead, and you didn’t see who did it. In massively multiplayer online games, the problem of lag arises when a player’s computer can’t keep up with changes in a shared online world–and it can turn euphoria into frustration. New software being designed at the National University of Ireland, Maynooth, could help reduce the problem and may also have applications in military simulations. . . [ read more Reducing lag time in online games]
Also interested , as always, is Darpa who hopes to use this technology to improve military battle simulations.
More information:
Neuro-Reckoning may reduce mmog time lag
Multistep ahead neural network predictors for network traffic reduction in distributed interactive applications
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